How to create an online game

How to create an online game

With distribution of the Internet and social networks online of a game were fallen in love to users and actively develop. Many artists, animators, screenwriters and programmers found themselves in their creation. Some popular online games began with small projects which are feasible for the beginning developer working at the initial stage alone.

Instruction

1. Soberly evaluate the knowledge and opportunities. You need knowledge of at least one programming language. Also idea of technology of creation of computer games is required, for example, you should understand what is an event queue, multithreading, the user interface, interaction the client-server and know at least fundamentals of computer graphics. You also need at least one reliable server for a head part of a game. It should be well configured, ready to splashes in loading, is rather safe and tested. An online game, unlike normal, requires better service. It will not be pleasant to any player when at midpoint the server begins to reboot because of failure or it will become unavailable at several o'clock because of the DDoS-attack. Successfully one person cannot cope with all requirements practically. Therefore you will need readiness for team work and an opportunity to collect it.

2. Make the sketch of development which you will be able to realize. Creation of good computer games is very labor-intensive process in which many good specialists are involved in the business. You do not seek to distillate them at once, otherwise you will not be able just to finish creation of a game.

3. Consider that modern technologies do not allow to realize many technologies of realness. Many projects are limited to hardware requirements, but not lack of the ideas or specialists. Additional restrictions are imposed by need to support a simultaneous play of a large number of players that at big functionality will demand powerful expensive servers, the requirement to which and so very high. Therefore, at the initial stages, it is important not to be fond of the maximum detailing of graphics and a gameplay.

4. At first create minimum possible, but completely working model of an online game which can be expanded. It should consist of the simplest complex by the principle the client-server, working on one computer and to provide: the simplest model of a play space; creation, input in a game and saving a status of the character; possibility of communication; a possibility of movement and an opportunity to perform operations.

5. Draft the protocol of interaction of the client and the server on network. The uniform standard at data transmission considerably simplifies development, but to standardize all tasks often irrationally and leads to generation of a large number of excess traffic. Try to find balance between the general standard and volume of traffic. Also on this step work a program part of the server. Decide on use of multithreading and implementation of interaction with the client on network.

6. Finish a client part which will work on the player's computer. At this stage it is important to you to put the expanded interface of a game that in the future you could change without serious consequences it and also work a program part of graphics. It is important to define what technology it is more preferable to use to creation of the image of game process. Use of Flash or Javascript will allow the user to play in the browser. You can use these technologies for creation of the online game extending on social network. Also you can write the client in the form of the independent application completely to involve the power of video cards.

7. Ensure safety. Your server can be at any time attacked for the purpose of gaining access to the database of players that can have unpleasant consequences. Also server part of a game can undergo the DDoS-attack. For example, mass registration of players special script and their simultaneous connection to a game. Such attack will quickly exhaust the values of the server and will demand adoption of fast solutions during its work. Not to cause inconveniences to players, mechanisms for such situations should be worked out beforehand.

8. Gather a team to work graphics and to expand functionality of an online game. At a certain stage you will be able to start the project and how it will be accepted by players, to develop in any given direction.

Author: «MirrorInfo» Dream Team


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